Read target and current rows left to right. The first digit counts zombies hit, not slam activations. Slams, jumps and kills can overlap; reread the current row after combat. Wall-ammunition purchases do not count.
Open illustrated reference
Target row above the current action-controlled number rowmmmrkennedy; game imagery Activision and the relevant game studio · Source ↗
Known digits have results; missing digits stay unknown.
1. Zombies hit by Exo Slam: record both digits.
2. Jumps: record both digits.
3. Wall purchases excluding ammunition: record both digits.
4. Zombie kills: record both digits.
First adjust slam hits; one slam may hit several zombies and also change jumps or kills. Then reread ALL four current digits.
Adjust wall purchases and ordinary kills next. Buy a wall weapon or counted equipment; buying its ammunition does not advance digit 3.
Reread again and adjust jumps last. Any further action can change a matched digit. The panel confirms success automatically when both rows match.