Black Ops 2

Buried

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Buried artwork

Free Arthur, set up the underground town and cross the mansion to Pack-a-Punch. Mined Games has separate Richtofen and Maxis routes; plan a four-player Original-difficulty match for either complete route. The guide includes the mine cipher, both wisps, Round Infinity, bells, sharpshooter, free perks, Arthur’s jobs and the three-map endgame.

Main quest

0 / 10 parts
One optional check per part.

  • Decide on the starting LSAT, then drop into town.
  • Free Arthur; stand opposite a barrier before giving him booze.
  • Move gunsmith chalk to question marks for weapons and setup points.
  • Open Jugger-Nog and Church; use Vulture Aid for the Richtofen wisp.

  • Cross the mansion without letting ghosts touch you.
  • Find the gazebo; descend carefully and upgrade for 5,000.
  • Prepare both fountains before using the maze’s return portal.

  • Search both General Store floors and carry one part at a time.
  • Use General Store parts at the town’s four benches.
  • Power the Resonator with a Turbine; face it toward the orb or horde.
  • Roll for quest equipment; coordinate every Time Bomb rewind.

  • Choose Richtofen’s Guillotine or Maxis’s Gallows before spending shared parts.
  • Build the chosen branch structure from its four parts.
  • Richtofen: whiten all orbs with Paralyzer. Maxis: destroy them with Resonator.
  • Knock down the lantern; charge it using the method for your chosen voice.
  • Place the charged lantern on the gunsmith roof.

  • Match three encoded lines to three distinct mine signs.
  • Melee the three decoded signs; prepare the wisp route before the final hit.
    Mine sign cipher matcher Open helper

    Match the first two shapes on each lantern-code line. Preserve the red stroke’s position, especially for Bone Orchard and Consumption Cross.

    Match the top line’s first two shapes

    Compare the white outline and the red stroke. Bone Orchard and Consumption Cross look almost identical; enlarge the full chart if needed.

    Your mine signs

    Match each line of the code to a photographed pair.

    1. Not matched yet
    2. Not matched yet
    3. Not matched yet

    Find these signs in the tunnels and strike them promptly with Galvaknuckles. On Maxis’s route, prepare a Time Bomb and live zombies before the last strike; the last sign changes the wisp’s route. If your set includes Consumption Cross, using it last gives the barn–saloon route explained in the guide.

    Full cipher chart and where the code appears
    Complete mine sign cipher. Match the red strokes as well as the white outlines.
    Place the charged lantern on the Gunsmith roof symbol to reveal your match’s code.

    Saved in this browser, shared with the inline helper. Reset for a new match. Open this step in the map guide →

    Reference credits

    Game: Activision / Treyarch. Photographs and charts: COD Zombies Guides and its credited contributors. Origins shares the photographed symbol references with its Chronicles helper; BO2 observations are saved separately. See the map’s source links for the original walkthroughs.

    Open full-page tool ↗

  • With Vulture Aid, touch every wisp hop quickly until it reaches the Guillotine.
  • Kill five wisp-charged zombies by the Guillotine.
  • Rewind at the Guillotine with all four players; search bodies for the switch.
  • Return from Round Infinity and install the switch.

  • Flip all four, then record which levers sparked.
  • Leave together to reset; use spark feedback to narrow the next order.
  • All four sparks: move to the fountain finale.
    Maze lever order solver Open helper

    Flip all four levers, then record which colours sparked. Each spark confirms that lever’s position; a dark lever rules that position out. Leave the maze together before the next attempt.

    Next order to test

    24 possible orders remain.

    1. 1Red
    2. 2Green
    3. 3Blue
    4. 4Yellow
    What happened after the fourth pull?

    Enter the order you actually pulled. For each colour, look for sparks after all four levers have been flipped. Leave uncertain feedback as Unknown.

    1
    2
    3
    4

    Use every lever colour exactly once.

    Saved spark observations (0)

    No tests saved yet. The solver starts with all 24 orders.

    After an unsuccessful attempt, everyone leaves the maze to reset the levers. The suggestion uses your observations to reduce the possible orders; it does not read the game. If no order remains, remove the mistaken observation and record it again. Undo can restore a removed test.

    Where to find the levers
    The four coloured lever switches are attached to the hedge-maze gates.

    Saved in this browser, shared with the inline helper. Reset for a new match. Open this step in the map guide →

    Reference credits

    Game: Activision / Treyarch. Photographs and charts: COD Zombies Guides and its credited contributors. Origins shares the photographed symbol references with its Chronicles helper; BO2 observations are saved separately. See the map’s source links for the original walkthroughs.

    Open full-page tool ↗

  • Place a Time Bomb and prepare live zombies before spawning the wisp.
  • Feed the wisp live zombies, deliver it, rewind, then deliver it again.

  • Test each bell and map it to a row in its board column.
  • Locate three bells in each of the three rooms.
  • Follow the live bulb one at a time; ring its mapped bell before the timeout.
    Mansion bell callouts Open helper

    First test the bells with your team and map each one to its light. During the sequence, tap the lit bulb for an immediate room-and-bell callout.

    Stand facing the couch board. The columns are Candy Store, Barn and Courthouse from left to right. Test bells before starting the timed sequence; the helper only uses your confirmed mapping.

    Candy StoreBarnCourthouse

    Your bell callout

    Select the lit bulb on the board.

    0 of 9 lights mapped. Test the remaining bells before starting.

    Test and map the nine bells

    Have each room player ring one bell. The board player identifies the row that lights in that room’s column. Set its landmark below, then test the other two. Every bell appears once per room.

    Candy Store
    Barn
    Courthouse

    Start the board only when the three room players are ready. Tap each live bulb, call the result, and have that player ring it promptly. Follow the actual board through the sequence. A wrong or late bell resets the sequence; the tested mapping stays useful.

    Find the couch switchboard
    Nine-light switchboard on the mansion couch beyond the moving bookcase.

    Saved in this browser, shared with the inline helper. Reset for a new match. Open this step in the map guide →

    Reference credits

    Game: Activision / Treyarch. Photographs and charts: COD Zombies Guides and its credited contributors. Origins shares the photographed symbol references with its Chronicles helper; BO2 observations are saved separately. See the map’s source links for the original walkthroughs.

    Open full-page tool ↗

  • Assign the four lanes and reload before touching the fountain.
  • Shoot every target; retry the whole challenge if any lane misses.
Keep handy

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